last week
we got 2000 gp total = 500 gp each for clearing out the rot eaters
this week:
the adventurers:
nimrod, dormin, nimbat
devora, hootie hoo
silvermist, princess
jax
Notes of Doings and Happenings
a hag in the sea water, rumored it used to be a female sailor/pirate. lures victims into the water.
a troll and 3 goblins are working around a sea cave on a rocky beach
serpant carvings at cave entrance
nimrod studied while others rested.
Salthurax -- an old sea serpant that its sold powers
nimrod heard about in unholy contract law class
its distinguishing features are extra long extra dark
fangs and lion fish stripes
short rest
cave is faintly bioluminescent
3 goblins and a bloated venom troll
nimrod summoned dormin
a submerged chest with 5000 gp and
a coin that belonged to someone who made a deal with a devil
"CALABRAN" was engraved on the coin -- the name of the party that
dealt with the devil
nimrod took the coin
in the shrine, on a bowl in deep speech, on an alter
Veiled in shadows, a dance I sway,
Birth and destruction, my eternal play,
Endless whispers and secrets I keep,
In my cold embrace, the lost forever sleep.
a large black pearl was also on the alter
a glowing room
there are notes scattered about the room
12 unlabeled potions (all hazardous though)
2 potion of abyssal transformation
2 potions of deaths delirium
JAX gets a blue jar and 4 red jars from the pool of water.
all had glyphs of binding
nimrod speaks with dead with a glowing skull
caldra is its name
"she destroyed me"
zylaria -- the snake gave her more power than she could find in a coven
nimrod picks up the skull
7 undead pop up one is a wight. rest are skeletons
the starry chamber
zylaria and other hag
nimrod killed the other hag
chumbawamba killed zylaria
zylaria wanted to kill calabran and his ship the Flensed Servant
calabran was zylarias first mate on her ship, the Flensed Servant
skull of the sirens song
Skull of the Siren’s Song
Wondrous item, rare (requires attunement)
This cracked, barnacle-encrusted skull has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the charm person spell from it (save DC 15). For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The skull regains 1d8 + 2 expended charges daily at dawn. If you expend the skull’s last charge, roll a d20. On a 1, the skullcrumbles into dust and is destroyed.


No comments:
Post a Comment